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Laboratory 2

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January/February 2017

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Participants: Richard Talbot; Claire Dormann; Barnaby King

 

The second laboratory phase included an interim workshop on dialogue and interaction methods. Barnaby King, who has collaborated with Richard Talbot on online clown performance in the past worked with Talbot and Dormann to develop principles from Laboratory 1 and apply them to simple game formats. The games were first presented in a rudimentary format as a live ‘offer’ at the Dementia Café of Salford Institute for Dementia, and then re-devised for video. A game based on swapping hats was influenced by a classic Tommy Cooper sketch and storytelling exercises for people with dementia developed by Storybox in Manchester. This new game was edited using a split screen and this layout was taken on into a further laboratory and live performance for a community café at Aspire's Humphrey Booth Resource Centre in Swinton. The game was further reconfigured and documented as a live game interaction that might be played via Skype.

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